Literally no Maplestory M Mesos point in getting better gear, no satisfaction for whatever you do, whatever you can do it only talk with friends, shame everybody is just asocial in this game so nobody speaks, you never find an authentic communal guild, they're all super try tough and very unfun, someone I know attained rank 1 in cdev clears for a while, got recruited in a try hard guild and that just made them quit. ?
Its funny, when I saw this announced and eventually launching after hammering it for a long time, I was decided NOT TO PLAY. I associate games with bot population and security. With bot counters and a skewed manipulation factor. Yet I got hauled into the match and was horrified as someone who'd completed localization.
I rolled a Priest as my main and was instantly concerned that level cap could be attained in a single day, destroying the value and accomplishment suspicions from being able to level up, then the devs state the time gates and RNG are to'make the game longer' when they killed the very first thing makes a game sustain players. Once I hit Hard dungeons and had been performing them on multiple characters, I discovered something else concerning about the RNG; many enchant rolls irrespective of course are elemental resistances, normally 0.03%, making it a junk stat. And I got two weeks of drops.
No Piercing, No Truth, None MaplestoryM Mesos of the stuff which has been considered for doing Chaos raids REQUIRED. They claim the microtransactions of KR was removed by them out of our match conceal the fact that there are things which were removed indefinitely. See that the'lock stat' scrolls if re-rolling enchants doesn't exist? Did you know identifying keys in KR gives stacks of potions rather than 200 B1 secrets? Or you cant create your own potions withotu spending enormous quantities of materials to revive 800 HP? This is probably Nexon's' game I have playedwith. ?
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