That was considered Maplestory M Mesos for doing Chaos raids REQUIRED. They claim they removed KR's microtransactions from our game, then conceal the simple fact that there are a number of things that were outright removed permanently. See the'lock stat' scrolls when enchants that are re-rolling does not exist? Were you aware identifying keys in KR gives stacks of potions rather than 200 B1 keys? Or you cant make your own potions withotu spending enormous amounts of materials to restore 800 HP? Maybe this is Nexon's' second worst match I have playedwith. ?
The home design, is great, the game's aesthetics great. But eventually I realized that combat was quite boring, basically all courses have 1 spammy ability you use all the time, 1 ability that does BIG harm but has a longer cooldown, then some rather buff ability. That is pretty much it. Life skills in ranks starts to take 2hours every day,
and half of these are USELESS, you grind them for decorations. I couldn't wait to finish my chores so that I could log out and perform with something entertaining. And well eventually I just decided I was done. I had a HUGE blast and started playing with with MHW, battle felt more like it mattered, and it was the exact same exact thing every time. ?
I don't believe the mill is the problem as far as how the grind is done and RNG is handled. The game has very little incentive for gamers to really grind and fight creatures, raids are limited which makes players grind personalities, along with your stats are too reliant on how good your luck is. This can be adjusted by adding more incentive to ordinary monsters, removing raid limits, and providing more system Maple M Mesos without being so luck based to raise your equipment. The game in itself plays great, and I love the amount of customization we've. I will stick with the game and hope they work on producing the changes.
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